Hawkwind

A hard-bitten mercenary, nearly deaf to anything besides the jingle of gold and the roar of battle.

Description:

== Created Using Wizards of the Coast D&D Character Builder ==
Hawkwind, level 5
Human, Warlord (Marshal)
Warlord Option: Battlefront Leader
Commanding Presence Option: Tactical Presence
Human Power Selection Option: Heroic Effort
Occupation – Punisher (Streetwise class skill)
Theme: Mercenary

FINAL ABILITY SCORES
STR 19, CON 12, DEX 10, INT 17, WIS 12, CHA 8

STARTING ABILITY SCORES
STR 16, CON 12, DEX 10, INT 16, WIS 12, CHA 8

AC: 22 Fort: 19 Ref: 19 Will: 16
HP: 44 Surges: 9 Surge Value: 11

TRAINED SKILLS
Athletics +9, Endurance +6, Heal +8, Intimidate +8, Streetwise +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +5, Bluff +1, Diplomacy +1, Dungeoneering +3, History +5, Insight +3, Nature +3, Perception +3, Religion +5, Stealth +0, Thievery +0

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Mercenary Attack: Takedown Strike
Human Racial Power: Heroic Effort
Warlord Feature: Battlefront Shift
Warlord Feature: Inspiring Word
Warlord Attack 1: Risky Shot
Warlord Attack 1: Direct the Strike
Warlord Attack 1: Pin Cushion
Warlord Attack 1: Pin the Foe
Warlord Utility 2: Hasty Alert
Warlord Attack 3: Martial Doom
Warlord Attack 5: Stand the Fallen

FEATS
Level 1: Armored Warlord
Level 1: Action Surge
Level 2: Weapon Proficiency (Waraxe)
Level 4: Improved Tactics

ITEMS
Heavy Shield x1
Adventurer’s Kit
Cloak of Resistance +1 x1
Dwarven Thrower Waraxe +1 x1
Magic Scale Armor +1 x1
Goblin Stompers x1
Helm of Seven Deaths x1
Stalwart Belt (heroic tier)
== End ==

Bio:

Hawkwind

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